When last we left our heroes, they were wiping fresh slime off their blades in a dank underground cavern. Having had just about enough of mold and ooze, they head back to the main entrance and go southwest down a hallway. Kiera Nightlock scouts ahead and reports some Terror Runes carved into the floor in the room beyond, as well as some zombies in an alcove on the left.
The PCs stealthily slip into formation around the entrance, and leap out to rain down holy terror on the undead. Kiera picks off two minions, Zanvard takes out another. Thun-Thun rushes in and smites two in the skull. Blandington jumps forward and takes on the two zombie warriors at the end of the hall. Dire quickly takes out the last minion while Thun-Thun moves to guard Blandington’s flank. In 10 seconds, all the minions are dead and the remaining two zombies are feeling the heat.
Suddenly screams echo down the hall, approaching the embattled foes. The zomowgli reinforcements are approaching from behind the heroes. Davan moves down the hall to block their approach. Kiera swings out behind the corner and snipes at one of the zombie warriors. Zanvard moves into cover behind Davan, but the group has forgotten that Terror Runes don’t affect the undead. A warrior gets the drop on Zanvard but Davan shifted him out of the way, and Zanvard used his holy powers to smite the undead. He had some terrible childhood trauma that makes him extremely effective against them.
Blandington and Thun-Thun finish off the warriors in the alcove and join the mob, taking out several minions. Kiera steps back and snipes the warrior sneaking up on Zanvard, and Dire deafens another. With one enemy remaining, Davan delivers a killing blow. Blandington adds a zombie head to his shield, now known as Abattoir.
The adventurers catch their breath while pondering how to get around the Terror Runes.
Kiera decides to jump them and scout the room to the north. She leaps nimbly over the snares and glances around. She sees a strange shimmering emanating from the east wall and hears moaning coming from behind it. She calls Dire over to investigate the magic. He trips and triggers the rune, getting hurt and fleeing from the manifestation of his worst nightmares. The cloying stench of the necrotic aura spreads across the hall, reaching Kiera and making her run into another rune. The bone-chilling scream playing through the mind of Davan makes him back up to a wall, until his nerve breaks and he runs. His fleeing feet cross a third rune, blasting Zanvard, Blandington, and Thun-Thun with waves of mind numbing fright. This Rube Goldberg of Terror drives the whole group back to the alcove, whimpering and wounded.
After deciding never to let Dire jump across traps again, they have him examine the shimmering door. He looks at it carefully, sniffs it, then admits that it’s a shimmering door.
Shrugging, Davan ties a rope around his waist, tosses it to Blandington, and steps through.
He is surprised to find himself in the armory, surrounded by 4 zambie warriors. He tugs on the rope and rebounds back into the hall. He looks at the group and says “There is zombies.” and that’s all it takes. The tanks charge back in, swinging as they go. Zanvard actually hurts something with his Astral Seal, dealing major damage to the second zombie warrior.
Thun-Thun releases a blast of lightning breath in the close quarters, hitting everything in sight — including Blandington. It takes out 2 zombies and leaves Blandington pissed off. He takes out his anger on the last warrior and bellows with rage.
Anxious to loot the room, Dire steps forward. A plaque on the wall starts vibrating and a voice echoes through the ancient halls of Shadowfell keep. It says “A wondrous treasure,
Valued by all, sought by many.
Found in both victory and defeat,
Yet never at the bottom of a treasure chest.
It marches before you like a herald,
And lives long after you are gone.
Of what do I speak?”
After a quick debate, Blandington responds “Honor.” The worthless junk on the walls magically transforms into shiny, magical, armor and an axe appears beneath the plaque. Having solved the riddle and convinced the ancient guardian that they weren’t thieves, the group divvies up the spoils. Thun-Thun happily wields a new Lighting Axe, and then promptly forgets to include the modifier in his damage rolls. Thun-Thun also gets some Cursed Forged Chain Armor. Dire dons some Flaming Cloth Armor and Kiera grabs up some Sylvan Leather Armor.
Seeing that the stairs to the north lead down quite a long ways, the adventurers head back south to the alcove where they first encountered the undead.
As they move into the room, Kiera hears a skittering sound from the room beyond. She steps forward to investigate and suddenly 12 skellingtons burst forth out of sarcophagi and swarm. Keira takes on five skeletal archers, and manages to dodge most of the shafts, getting away with two bolts in her arm. Blandington is set upon by 7 skeletal archers and swordsmen. He laughs as their weak blows skitter off Abattoir. Davan mutters something about disturbing the Draugr and rushes forward, crushing two archers to dust and facing off against one of the swordsmen.
Keira backs off and takes out the two archers who wounded her, while Zanvard moves in to make good use of his radiant powers. (Bane of Zanvard – You have my permission to die!) As he does, two more skeletons burst from the sarcophagi and flank him. He is rescued by Dire and Davan.
Kiera dances through the battle, placing a shaft into the eye socket of an undead warrior and flipping over a sarcophagus to get deeper into the crypt. As she does, another skeleton creeps from his crypt and gets the drop on her. She reacts swiftly, taking the cut to her arm in stride and running down the hall to get some distance between her and the reanimated corpse. She notices that to her left and right are two large altars in the form of a silver dragon, but she can’t read the inscription. She calls out to Zanvard to see if his priestly knowledge could help, and he consults his vast stores of ecclesiastical study to determine that these are altars to Bahamut, the Platinum Dragon.
Muttering under her breath that she knew that, she shoots two more minions skeletons and goes to crouch by one of the altars. Thun-Thun deals a mighty blow on a skeleton swordsman, and he crumbles into sparking pieces as the new lightning axe brings the pain. (Double the pleasure, double the Thun-Thun) Blandington calls on the blessing of his deity to lay waste to the undead in his path. He calmly adds a skull to Abattoir.
The party joins Kiera in examining the altars. Thun-Thun, being dragonborn, can read the ancient Draconic text and says the inscription reads: ""The Platinum Dragon is my rock, my fortress, and my deliverer. He is my stronghold, my refuge , and my armor against the foes of life—I need only kneel and offer him my praise"
Zanvard and Blandington, vassals of Bahamut, kneel and offer praise to his mighty platinuminess. As they do, two more skeletons burst screeching from the hall and run towards the heroes. As the cleric and paladin worship, they dissolve into dust in a burst of holy light.
Kiera sighs and says “Elves are agnostic. Also, there’s a secret chamber behind the altars.”
They look in the secret chamber and discover 6 silver dragon statues. Zanvard says they look like they go with a different altar, somewhere not here.
Kiera opens the door at the end of the hall, and the group sees a coffin with a carving of a warrior clasping a blade in repose. While the party is trying to tell what it is, Kiera kicks the lid off and suddenly the heavy coffin lid explodes in a flurry of dust. A humanoid skeleton girded in plate armor rises from the coffin. Its breast-plate is emblazoned with a stylized dragon’s head, and the skeleton holds aloft a longsword. “The rift must never be re-opened!” it croaks. “State your intentions, or prepare to die!”
Zanvard and Blandington appeal to the soul of Sir Keegan, stating that they are servants of the platinum dragon and that they are here to seal the rift and stop the servants of Orcus. They aren’t very convincing, but thankfully Dire is intimidating enough (Dire Dire robes on fire) and Kiera is perceptive enough to calm him down until Blandington uses his charisma to state that he’s a servant of the ‘Plat Drag’ and he throws the secret sign of the servants of Bahamut.
With this sign of his faith, Keegan is convinced and is willing to answer the group’s questions.
He also grants the use of his blade Aecris to Blandington, Baron of Grayscale. This longsword is inlaid with platinum. It has a line of three white diamonds set into the flat of its blade and a pommel carved to resemble the head of a noble dragon.
Kiera forages for food, using her highly trained sense of nature she closes her eyes and fires an arrow at the wall. It dissolves and the party finds several flanks of wall meat. Delicious. Keegan offers them a safe haven and they rest here. After a wonderful nap, they prepare to set forth once again.
Excited to try out Blandington’s new shiny, the group goes back to the hallway with the goat skeletons and sneaks up to the ancient prison. Kiera eases the door open and sees several goblin sharpshooters and a goblin torturer hanging out inside. With a surprise dual arrow to the face, the goblins are alerted to the presence of our heroes.
The torturer moves forward and rewards Dire for standing directly in front of the doorway. Zanvard moves to cover him and lowers the torturer’s defenses. Kiera takes advantage of his weakness while Blandington charges into the melee.
The sharpshooters take some potshots at Kiera, and she decides to slip into the room and fire some devastating shots at the snipers. Davan gleefully slips in behind Blandington and grapples a goblin into the Iron Maiden, then slams the door. Tide of Iron – the preferred detergent of Dwarves everywhere.
Seeing the terrible fate of his ally, the torturer activates his Blood Cut Hide Armor, resisting 10 damage. Thun-Thun pulls his daily and deals an amazing 37 damage, 10 of which are absorbed by the armor. Keira tries to take out the sharpshooters and misses twice. She hangs her head in shame and walks down the hallway, discovering a goblin in one of the cells. He offers useful information if the group releases him, but says that they need to finish killing his guards first.
The torturer tries to bullrush Blandington into the Iron Maiden, but he misses and grapples the goblin that just escaped, and shoves him back in! Realizing what he has done, he slams the door in frustration. Blood seeps out of the ominous device as the torturer flees to the protection of the sharpshooters. His damage resistance wears off, and Davan tries to shove him into the fire pit. He gets pushed to the edge but manages to hang on.
Thun-Thun rushes across the room and creams the sharpshooters, then Davan gives the torturer a shove.
With a scream of terror and the smell of roasting flesh, Blandington happily plucks his head from the fire and adds it to Abattoir. He then proclaims “Let us get us some lootz. Some Plat Lootz.”
What will the heroes do with the goblin in the jail cell? What is the purpose of the silver dragon statues? What will they face in the depths below? Find out next week, on Dragoncast! THUN-THUN-THUN!!!